Steam Workshop::Marriable Serana - Steam Community - Support for the SexLab animation framework for romance scenes. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). - Implementation of the DDAF (Dynamic Dialogue Animation Framework) || It is now implemented in the College of Winterhold, Whats on Your Mind, and "Can I Talk to you for a bit?" Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). (you can find the list on my website). Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Serana Dialogue Add-On 3.0 Release! You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. Travel out of Solstheim and go back to Skyrim. - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. Serena Dialogue Add-on update Hey everyone! A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. Best Serana Mods For Skyrim (All Free) - FandomSpot Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. A quest marker will be provided for where to go. ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). - Completely redid revoice implementation. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. - Disabled more hello, goodbye, and combat lines. dialogue this mod has, so that it's less spammy. - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. The revoice is now effectively 100% complete! Hey guys, Author of the Serana Dialogue Add-On mod here. - Added radiant quest dialogue for the Dawnguard side. - A Serana gift-giving feature, which different responses for her depending on the type of gift. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. - Fixed xEdit script property Warning Message (was previously harmless though). You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. Sneeze/Yawn toggle is now only available she's become cured. Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. When both FG and OStim are installed, OStim takes precedence. Some good stuff- primarily the fact that you're now able to romance Serana. - A Serana Teleport Spell. Removed Serana finding a table option in drinking buddies since that was buggy. - Added in teleportation to the Companions quest commentary. Whenever you mount your own horse, she will mount hers in turn. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. - A new romance mini-quest for players who have chosen to elope with Serana. But you can take it to the next level with this dialogue add-on. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! - Campfire mod spooning support (via an optional patch. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). - Implementation of another Dawnguard NPC interaction scene. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. so that it can be asked right away without having to ask "Can I talk to you for a bit?" Improvements to overall commentary code. - Patch update by Noodle Bowl. - The disclaimer message has been changed to a small notification on the top left of the screen. Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. It should pop up now for those who have finished the Main Quest. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. - Reduced randomness of gift-giving item pool. This author has not provided any additional notes regarding file permissions. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. - Fixed some backend problems with the SDA Injured Dialogue. [Content Additions] (350+ Total New Lines in this Update!). - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. - More subtitle fixes, courtesy of GuerillaTech. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. To fix this, just stop moving to refresh Serana's package stack. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. ", or "What's on Your Mind? - Added safeguards to Companions Commentary, Serana Tracking Marker, and House of Horrors commentary quests to ensure Serana's alias gets filled, - Added new conditions to specific radiant dialogue lines to ensure they suited the new romance plotline progression well, - Tweaks to Serana radiant love quest scripts, - Removed start-game-enabled flag for House of Horrors commentary and changed it to start via the Story Manager upon entering the Haunted House, - Regenerated lip files for some lines in which Serana's mouth didn't move, - Deleted unecessary pkf files from the archive, - Fixed an issue with a specific romance conversation repeating over and over again even if it was supposedly finished, Tweaks and developments to existing romance content, - An Unexpected Meeting (Meeting Serana for the first time), - Companionship (During Chasing Echoes and Beyond Death), - A Confession (After returning from the Soul Cairn), - Coruscation in the Vale (During Touching the Sky, and in the Vale), - Determination (before confronting Harkon), - Serana will now wait during certain parts of the House of Horrors and Silver Hand quests if she is not currently dismissable, - Made the triggering dialogue of the SDA_SeranaRomance11 quest a blocking branch, in case the ForceGreet wasn't triggered, - Added IsinScene == 0 condition for Mikael and Ysolda Banter in case they interrupt the Serana Date quest. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! This will be accessible through the Serana Menu. - Fixed an incorrect master header for the patch. Additionally, Serana will not sneeze at all if she is still a vampire. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. - Serana commentary convos on Dawnguard members (Hunter side). ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. Big Update! Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. There were some files incorrectly archived. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. Good news; it exists. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. One of the largest content updates thus far! - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. - A lot of backend improvements on how NPC banter quests are started. Big Update! A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. A lot of fixes and content additions. - Added another ending conversation with Serana after defeating Harkon. - Redid the code for some of the waiting lines. For now these are unvoiced. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. || The SDA and RDO patches have been overhauled to reflect this too. Why? Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). She will then call the player by their custom name! - Disabled another bloodcursed arrows topic that should have been disabled. - While drinking (if in third person) the player will now also play the appropriate drinking animations. junctions that weren't previously there. This has now been fixed. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! just a recommendation as I like to use this mod in my playthroughs :). Volkihar side coming later. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. - Serana now has a map marker, toggle-able through the quest journal. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! Serana should now look more expressive. Serena Dialogue Add-on update : r/SkyrimModsXbox - reddit I've since added in safeguards to ensure that once quests are run, they are no longer run again. Fully voiced from parts of her existing dialogue. - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. Pretty Huge Update! After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. Serana Dialogue Add-On 3.0 Release! : r/skyrimmods - Banter toggle with custom-voiced followers. dialogue topic. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. - Addition of 1st Serana banter framework. It's been improved on the technical level as well so there should be fewer bugs with it. - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. Serana Dialogue Add-On at Skyrim Nexus - Mods and Community So now you can hear all of her fun lines. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. - Radiant commentary on Ancient Technology quest. (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. - Cure Dialogue Rewrite + Expansion. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. If Serana isn't close to you yet, you won't hear any MQ commentary at all. The revoice is completed. In a future update, this will be re-implemented. This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. Previously the condition for this dialogue was carry weight. So telling her to be quiet should now actually do that, and not make her talk more instead. - College of Winterhold general location awareness and commentary. - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). A new save is required for this update. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Fixed a bug with the "Determination" dialogue quest trigger. - Changed the cooldown of the radiant misc. - Created an optional patch for the Lustmord Armor mod. - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. This has since been fixed. Even vampires get tired. Should now help prevent Serana talking to her from too far. However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). This should hopefully help with problems some users have been experiencing. - An ability is now added when the player first enters into a romance with Serana. - Fixed Serana saying "Lani" for the "Jon" Name. Includes both some radiant and story-driven conversations. - Reduced frequency of Serana gift-giving. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. - The "strange sensation" message shouldn't appear twice now. I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. - Fixed custom greet loop with the "Arthon" name. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. All rights reserved. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. - Added AlternateVoice flags to dialogue which was previously missing it. (Full release TBD on Apple Music/Spotify/other streaming services). If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. A lot of the beginning College of Winterhold commentaries don't rely on a strong friendship dynamic anyway, narratively speaking. - Removed SDA Friendship requirement for the College of Winterhold commentary. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. This will be enabled when 3.0 is released.). More to come. - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. - Backend improvements for how Serana Romance quests are numbered. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. 1.0 RELEASE! Serana Dialogue Add-On at Skyrim Nexus - Mods and Community I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . topic, so as to not clutter up Serana's main dialogue window. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. - "House of Horrors" quest awareness. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. Over 127 lines with extensive awareness on each quest. Over 160+ new lines! Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. - March of the Dead. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). - More radiant dialogue, occurring at either sunrise or sunset. - Spell Enabling/Disabling voiced responses. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! . (Feature based on code by Followers as Companions by Ishara Meradin). If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. radiant dialogue option. diventare la vostra anima gemella! This has since been fixed. - Dialogue toggle for Serana's yawn and sneeze lines. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead.