guilty gear strive sol matchups

Hits slightly behind Sol, allowing it to be used for cross-ups. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports Has high damage and incredible disjointed range, albeit with somewhat slow start-up. If confirmed correctly, however, jump canceling the move will yield more damage, especially on Counter Hit. Millia bottom 3. Sol Badguy vs. May - 18. Tiers for Guilty Gear Strive - EventHubs Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . You should only ever really use air dash in the MU on reaction when you see a whiff. She's plus for days, but you can find an opening if you're patient. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. Sol leans forward and slams his sword into the ground. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. It's risky but can work. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. GGST - Ramlethal Valentine Matchups - Dustloop Wiki GGST - Baiken Matchups - Dustloop Wiki which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. It always felt like he had the tools for every match up except nago. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. Sol's command throw. Maybe it's cause of May's fast jump arc? Giovanna vs Happy Chaos Matchup Knowledge. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. This move and the 236K it canceled from are considered one multi-hit attack. Sol Badguy - 4.8. Creado por Daisuke Ishiwatari y desarrollado por Arc System . Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Matchup guides, advice, and analysis for Zato-1 in GGST. Chipp. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. Links into c.S on Counter Hit for a decently powerful conversion. GUILTY GEAR STRIVE v1.05 MULTi9-ElAmigos [FileCrypt] Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. 14 comments. A lunging gut punch. GGST - Zato-1 Matchups - Dustloop Wiki 13th overall. It's 31 frames meaning it's very much reactable. Popularity. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. This section has strict standards that must be followed. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Properties for opponent on block follow Level 4 rules. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Hard knockdown on ground hit or Counter Hit. That means that a person that is willing to fight a certain match up does that knowingly. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. Moves forward about one character length at no charge to fullscreen at max charge. Press J to jump to the feed. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . Sol has tricky special moves which help him get in, and a suite of normals which . Refer to the. It can clip him which puts him into a stagger state, allowing Ram to get in. What are the worst matchups in Strive at the moment? His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. by 25% before applying R.I.S.C. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. Vote for tiers. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Here's A Guilty Gear Strive Tier List You Can Refer To For The First The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. Nagoriyuki | Guilty Gear Wiki | Fandom But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. 24. Vote for Ramlethal's tiers . Useful for mashing without releasing the input for crouch blocking. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. Sol Badguy's tier match-ups in Guilty Gear Strive - EventHubs His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. Luckily for you, Ram has an annoying combo and great ways to get in. . Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Jack-O Matchup Tier List | Guilty Gear Strive - YouTube Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. This opening is designed such that the attacker can easily counter the defender's attack with his own. Popularity. As said earlier, you don't really wanna RPS with Goldlewis. Best Match. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. Es la conclusin de la historia de Sol Badguy (A.K.A. 23. H KabariGuard:AllStartup:18Recovery:19Advantage:-3. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. An easier MU for Ram due to the fact that her normals control a large chunk of space. Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs Data in [] represents values when fully charged. Most miserable matchups in Strive? : r/Guiltygear - reddit Includes first active frame. Giovanna | Guilty Gear Wiki | Fandom SOL BADGUY Guilty Gear STRIVE Overview Guide - YouTube With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. Links into c.S on Counter Hit for a decently powerful conversion. This is a very small sample size, so should be taken with a big spoon of salt. Ram plays in about the same ranges and spaces Ky plays, but she does it better. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). Guilty Gear Strive Crossword Quiz - By matthewafilippel After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! Shorter active window compared to the ground version. The hard knockdown can grant good okizeme. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. GGST - Giovanna Strategy - Dustloop Wiki Standard Ramlethal offense works fine here. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Ground bounces on hit, hard knockdown upon landing. Character Strategy pages generally have at least some basic counter-strategy. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. Thus, it is a very committal attack that should only be used in situations where you know it will hit. Please keep in mind the matchup chart is subjective and not all players may agree. You don't like playing rude or bullying people with mids. That being said, f.S's pushback means that there are ranges where 5H will whiff. Here's how you can play Anji Mito in Guilty Gear Strive. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. Only 100 matches per match-up. Zato-1 - 4.7. Guilty Gear Strive: Goldlewis Dickinson Guide The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. Vote for May's tiers . A window in which to cancel a move. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. Worst Match. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. 8th overall. The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. . Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Sol's strongest meterless ender for Wall Break. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. It's not reliable to try going for these though. When he whiffs something like, Business as usual, watch out for Nago doing. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. Level which makes it useful to use after a 2D knockdown. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. Nago starts to out range even your normals once he starts getting into higher blood levels. Guilty Gear Strive tier list - All characters ranked from best - GINX Agree or Disagree, but these are my thoughts rig. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Gg Rev 2 Tier ListTier List Tier List URF Tier List ARAM Tier List Duo His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. Axl will likely attempt to reset to neutral over extending pressure sequences. Sol does an uppercut with his sword's hilt. Links into 5K on hit, still combos if the first hit whiffs. Important tool for landing Clean Hit Volcanic Viper in the corner. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. Guess like your life depends on it. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Both hits are air jump and air dash cancelable. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Only occurs if the first hit successfully connected. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. - Difference between the tier scores from today and . She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. Best Match. This technique is colloquially referred to as "Run Flame." Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. Vote for Sol Badguy's tiers . This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. This can be caused by crouching, certain moves, and being short. If he values his life at least. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension.

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guilty gear strive sol matchups