I managed it with Kalikke using empowered blasts on the Tremendous Centipedes. You receive a letter from Svetlana expressing her concerns about Bokken. In a land that is currently lawless? Go to the east of the village and you can check out the Beer Mug Inn. Search the pack of the dead merchant lying in the road for an Amulet of Agile Fists and a Merchant's Letter. You don't want to set them off, but just in case Do not attempt to clear the traps because you will aggro the Recaps. If you back out of the kingdom management interface, you can enter it again by clicking on the table in front of your throne. You will see the Ancient Mine just to your north. There is another path up the hill here. There's a log nearby to cross the ravine (Mobility DC19) which saves some backtracking. You can pick up part of a relic set so it's worth a visit. When it's defeated, search the various containers for an Amulet of Natural Armor +1 and minor loot. The only characters not affected are Amiri, Valerie, Dog and a female main character. There's not really much to see there unless you have a thing for wyverns. Find Dragn and give him the Onslaught pieces. Quicksave before going down into the laboratory. Tell him that you are hunting trolls as well and he will mark three locations on your map: Dwarven Ruins, Kobold Trail and Troll Clearing. You will pass the Abandoned Laboratory, a future kingdom resource to the northwest. Return to Tuskdale and give Hassuf the letter. Outside the door to Bartholomew's laboratory is a group comprising a Branded Troll and four Ferocious Trollhounds. Your envoy will give you a summary of the current state of your barony. If you killed Tartuk first and are evilly aligned, you can make Hargulka your vassal (or release him) instead. Start making your way west along the shoreline. Shaynih'a will ask you to visit her to update her artisan quest as well. The letter invites you to visit and unlocks a worthwhile project, Trade Agreement with Maegar Varn. Ignore it again and continue deeper into the trees. Have at least one ally equip a cold iron weapon. Spread your non-melee combatants out so that fewer people take damage. You should take the opportunity to level up one of your advisors (whoever is free). Kesten Garess will meet you to give you a whistle-stop tour.. You will probably aggro the large group outside the house at the same time. Head across to Shaynih'a and she will give you a Spear Fragment to show to Storyteller back in your capital. She's looking for an author to write about her adventures. You will see a Coal Mine just to the west which you can claim. This is part of a puzzle in the dungeon and you can ignore it for the time being. When the 14 days have passed, you will likely have some new events demanding your attention, including Troll Sightings. This will take a while because he has +20 to Fortitude saves and the DC starts at 20 and increases by 1 per round. You will learn that the creature is manipulating the Lizardfolk to feed off their fear, shame and misery. Make a hard save. You will come across a group of peasants near a tree looking for treasure. You can go and seek out Jaethal in the inn and speak to her about the quest and find out a bit more about her, including the identity of the 'Nortellara' she mentioned. You can get at least 5 Bags of Holding from Bartholomew, page 1 - GOG.com Return to your throne room to close out the chapter. A hidden nook in the floor contains a Torag's Pendant and scroll of Fireball. Shortly after combat begins, a fear effect will be triggered but Remove Fear negates this. Eliminate the Trollhounds as a priority because their bites can cause disease. Start with the top one where you will find a hidden cache containing a Bronze Dwarven Key, a Torag's Pendant some minor loot. All five will hit you with sneak attacks so be prepared to take some damage. When you get there, make a note of the Overgrown Pool location a short distance to the east. You need to keep those two well back so that Bokken doesn't get attacks of opportunity against them. There are enemies visible to your right: two Trolls and two Trollhounds. Before leaving, help yourself to provisions and minor loot from the containers in the hut. You will find a cache with a Dwarven Helm Shard (1/10). Instead, continue west to the Overgrown Pool because there are some people who've been waiting a long time for you to fetch Feather Tokens. Then her sister, Kanerah, will take her place. You can loot a large quantity of chocolate, honey and sweet syrup from the various containers. Search a nearby log for a Token of the Dryad and a Shard of Knight's Bracers (4/10). Lawful Good gets you nothing, Lawful Stupid costs you a trader. You can also have some preparation time and go to the place by yourself (left part of the map). Talk to him to begin this quest. After all, if you turned down every quest that came your way, where would you be? Later in the game, you will want to increase this reserve. You can rotate the plates and select certain symbols. Fight your way through a group of four War Wisps. You'll find the body of the boar lying on the ground just to the north of the area where the Moon Radishes grow. Continue east and when the path forks, turn southeast towards Lake Silverstep Village and go in. The ghoul's name is Dorsy. This should bring you close to the Hodag Lair. You have to find the Ruined Watchtower to the left of the fortress and go there. Instead ask how you can help to learn that he needs two coins to put over his eyelids. Cast Protection from Arrows (Communal) if you are able to along with any other AC boosts. Otherwise, helpless characters will be murdered by the Doomspider. Or lie. If you got one of the wererats to drink the formula, you'll have one less enemy to deal with. Grab a Torag's Pendant from the ground and then continue south to face off against 6 Greater Giant Spiders. Continue west where you'll find a pile of fish. The initial creatures are a Bear-like Treant and a Quick Boar. The quest will be over, and you can either leave the man alone or finish him off. You may want to return here later to tackle the cave. There is a chest at the end with some minor loot. Climb the tree trunk and kill the Redcap at the top. If you have access to something like Hold Monster, it will come in useful. Continue north from Maegar and search the crate for a unique necklace, The Heart of Ira. Ignore the imposing statue of Torag for the moment but grab some minor loot from a container next and read the Worn Parchment for some hints for a puzzle. When Hargulka is dead, turn your attentions to Tartuk who is hopefully nauseated, blinded and paralysed. You will be attacked by a pair of Will-o'-Wisps. The room beyond has a trap on the floor (DC21). You are going to pick up a new companion shortly. Trolls possess incredibly sharp claws and amazing regenerative powers, allowing them to recover from nearly any wound. Your first task is to appoint advisors. With 73 HP, the Worgs are tough but the Alpha is something else. Cross the river and interact with the cliff to climb up. After the envoy has given his advice, Jhod Kavken will speak to you about a cursed location nearby that feels similar to the corruption you found at the Temple of the Elk, which will add Bald Hilltop to your world map and initiate the Ancient Curse quest. When you've dealt with them, you can find a Token of the Dryad in the bushes to the north. 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When you've killed it, look for a nearby stash containing a Token of the Dryad and some gems. He complains about the state of the roads in your barony, even though there is no way that this place can be part of your barony at this point. Examine the statue (DC20) for an XP reward. You'll reach the somewhat hard-to-connect-the-dots conclusion that this dwarven outpost might just be the lair of the trolls that are menacing your barony. Now that you have all three Cog-wheel Rings, interact with the statue of Torag. However, if you interact with the blue tile, you will open a way to the south. Firstly, he provides redundancy in the Grand Diplomat post. You have business there, so pay it a visit. And still do. There are three loot containers, one of them trapped (DC22) containing a Wand of Prayer. Bartholomew's House I've played through the Troll Chapter probably 10 different times, and every other time, Bartholomew's area gets invaded by trolls at some point, I go there and save him (or fail to), and he asks me to recover the black whip. Jhod will also come and see you to report on the events at Bald Hill. Return to the Old Beldame and give her the plants and berries that you've gathered for a reward. You will find four Ferocious Wolves fighting a single Trollhound. Chat with Vesket, then go outside and walk into the building on the right. but tells you that others are now trying to open the box and that they can be found in the cave in the northwest of the village. Be careful when you reach the stairs because there is a trap (DC21) at the bottom. You want to see the "[Lore (Religion) check passed]" option in your response. Hug the left side of the path and climb up the hill to the left. When the area is clear, loot the nearby containers (one of them locked, DC18) for a Dart +1 along with other stuff. He'll drop some tidy loot: a Keen Scimitar +1, a Mithral Chainshirt +1, a Belt of Giant Strength +2, a Ring of Protection +1 and a Cloak of Resistance +2. Across the road, is spot where you can climb up to a small area if you pass an Athletics Check (DC22). The mage loks a bit battered, but his defenses seem to be holding. The Perception choice is probably the easiest to make unless you have a character with very high Intelligence or Charisma. If you have a pet Smilodon, you'll know that it has lots of attacks and the Smilodon-like Treant is no different. before heading north. This leads to a number of other options. Backtrack to the main road and start cautiously making your way south. Continue up to the wall where you will find another Torag's Pendant in a hidden cache.
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